Redcap’s Touch

School transmutation; Level antipaladin 4, bloodrager 4, druid 6, ranger 4, shaman 6, sorcerer/wizard 6, witch 6


Casting Time 1 standard action
Components V, S, M (1 ounce of blood)


Range touch
Target one non-magical hat touched
Duration 1 minute/level (D)
Saving Throw Will negates (harmless, object); Spell Resistance yes (harmless, object)


You infuse the target with the blood used as a material component, imparting malicious power. As long as the hat is worn (occupying the wearer’s head slot as though it were a magic item), it grants its wearer a +2 bonus on damage rolls and causes the wearer to regain 1d4 hit points whenever they deal the killing blow to a living creature.

Section 15: Copyright Notice

Pathfinder Player Companion: Heroes from the Fringe © 2018, Paizo Inc.; Authors: Saif Ansari, Kate Baker, Michelle Jones, Isabelle Lee, Adrian Ng, Alex Riggs, Owen K.C. Stephens.

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