Realm Retribution

School conjuration (teleportation); Level cleric 8, inquisitor 6


Casting Time 1 standard action
Components V, S


Range touch
Target creature touched
Duration 1 round/level
Saving Throw Will negates (see text); Spell Resistance no


All attacks made by the target match your alignment, counting as either chaotic, evil, good, or lawful as appropriate. If your alignment includes multiple alignment components, such as lawful good, you select one alignment component to impart to the target. Whenever the target confirms a critical hit against or takes damage from a creature, that creature must attempt a Will save. On a failed save, the creature is sent to the Outer Planes matching your alignment, as per plane shift, and the spell ends. A warpriest treats this spell as a 6th-level cleric spell for the purposes of preparing the spell, determining DCs, and so forth.

Section 15: Copyright Notice

Pathfinder Player Companion: Chronicle of Legends © 2019, Paizo Inc.; Authors: Calder CaDavid, Vanessa Hoskins, Mike Kimmel, Isabelle Lee, Matt Morris, Mikhail Rekun, and Michael Sayre.

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