Ray of Enfeeblement

School necromancy; Level bloodrager 1, magus 1, sorcerer/wizard 1, witch 1; Bloodline accursed 1, daemon 1, ghoul 1; Mystery spellscar 1, succor 1


Casting Time 1 standard action
Components V, S


Range close (25 ft. + 5 ft./2 levels)
Effect ray
Duration 1 round/level
Saving Throw Fortitude half; Spell Resistance yes


A coruscating ray springs from your hand. You must succeed on a ranged touch attack to strike a target. The subject takes a penalty to Strength equal to 1d6+1 per two caster levels (maximum 1d6+5). The subject’s Strength score cannot drop below 1. A successful Fortitude save reduces this penalty by half. This penalty does not stack with itself. Apply the highest penalty instead.

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