Rage

School enchantment (compulsion) [emotion, mind-affecting]; Level alchemist 3, bard 2, bloodrager 3, mesmerist 2, psychic 3, sorcerer/wizard 3, summoner/unchained summoner 3, witch 3; Domain destruction 3, madness 3; Subdomain demon (chaos, evil), ferocity 3; Bloodline abyssal 3, boreal 2; Mystery lunar 3

CASTING

Casting Time 1 standard action
Components V, S

EFFECT

Range medium (100 ft. + 10 ft./level)
Targets one willing living creature per three levels, no two of which may be more than 30 ft. apart
Duration concentration + 1 round/level (D)
Saving Throw none; Spell Resistance yes

DESCRIPTION

Each affected creature gains a +2 morale bonus to Strength and Constitution, a +1 morale bonus on Will saves, and a -2 penalty to AC. The effect is otherwise identical with a barbarian’s rage except that the subjects aren’t fatigued at the end of the rage.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Core Rulebook. © 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

scroll to top