Pressure Adaptation

School abjuration; Level alchemist 3, bloodrager 3, cleric/oracle 3, druid 3, hunter 3, investigator 3, psychic 3, ranger 3, shaman 3, summoner 3, summoner (unchained) 3, warpriest 3


Casting Time 1 standard action
Components V, S, M (slime from a cephalopod)


Range touch
Target creature touched
Duration 1 hour/level
Saving Throw Fort negates (harmless); Spell Resistance yes (harmless)


The target adapts incredibly quickly to changes in pressure, adjusting to 100 feet of new pressure (or the entire shift, in the case of an instantaneous shift within its native range) after just one successful Fortitude saving throw instead of the usual five.

Section 15: Copyright Notice

Pathfinder Campaign Setting: Aquatic Adventures © 2017, Paizo Inc.; Authors: Amber E. Scott and Mark Seifter.

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