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Plane Shift

School conjuration (teleportation); Level cleric/oracle 5, shaman 7, sorcerer/wizard 7, summoner 5, unchained summoner 6, witch 7; Subdomain freedom 5; Bloodline aberrant 7, djinni 7, efreeti 7


Casting Time 1 standard action
Components V, S, F (a forked metal rod attuned to the plane of travel)


Range touch
Target creature touched, or up to eight willing creatures joining hands
Duration instantaneous
Saving Throw Will negates; Spell Resistance yes


You move yourself or some other creature to another plane of existence or alternate dimension. If several willing persons link hands in a circle, as many as eight can be affected by the plane shift at the same time. Precise accuracy as to a particular arrival location on the intended plane is nigh impossible. From the Material Plane, you can reach any other plane, though you appear 5 to 500 miles (5d%) from your intended destination. Plane shift transports creatures instantaneously and then ends. The creatures need to find other means if they are to travel back (including casting plane shift again).