Oneiric Horror

School illusion (phantasm)) [mind-affecting]; Level bard 2, medium 1, mesmerist 2, psychic 2, sorcerer/wizard 3


Casting Time 1 standard action
Components V, S


Range medium (100 ft. + 10 ft./level)
Target one living creature
Duration 1 round/level (D)
Saving Throw Will negates; Spell Resistance yes


You cause the subject to believe it is being attacked by a creature out of its nightmares. Each round, the subject makes a full-attack action against the creature. A flying creature can still attempt a Fly check to hover. Each round on its turn after making a full attack against the imaginary creature, the subject can attempt a new saving throw to end the effect. The subject is fatigued for 1 minute after the spell ends.

Oneiric Horror, Greater

School illusion (phantasm)) [mind-affecting]; Level bard 4, medium 2, mesmerist 3, psychic 4, sorcerer/wizard 5

Saving Throw Will negates, Fort negates; see text; Spell Resistance yes


This spell functions as oneiric horror except each round the subject fails its Will save, it takes 1 point of Strength damage, and after the spell ends, the subject must succeed at a Fortitude save or be fatigued for a number of minutes equal to the number of rounds spent under the spell’s effect.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Occult Adventures © 2015, Paizo Inc.; Authors: John Bennett, Logan Bonner, Robert Brookes, Jason Bulmahn, Ross Byers, John Compton, Adam Daigle, Jim Groves, Thurston Hillman, Eric Hindley, Brandon Hodge, Ben McFarland, Erik Mona, Jason Nelson, Tom Phillips, Stephen Radney-MacFarland, Thomas M. Reid, Alex Riggs, Robert Schwalb, Mark Seifter, Russ Taylor, and Steve Townshend.

scroll to top