Node of Blasting

School abjuration [mind-affecting]; Level medium 3, mesmerist 3, occultist 2, psychic 3


Casting Time 1 standard action
Components V


Range touch
Target one touched object weighing no more than 10 lbs.
Duration permanent until discharged (D)
Saving Throw Will partial; see text; Spell Resistance no


You imbue an object with psychic energy. The node of blasting unleashes a mental blast when a creature with a mind touches the object, dealing 6d6 points of damage to the creature touching the object and causing the creature to be staggered for 1 minute. A successful saving throw halves the damage and negates the staggered condition.

Magic traps such as node of blasting are hard to detect and disable. A character with the trapfinding class feature can use Disable Device to thwart node of blasting. The DCs to find a node of blasting using Perception and to disable it using Disable Device are both equal to 25 + the spell’s level. Additionally, a creature with the read aura occult skill unlock can attempt the same Perception check to notice a node of blasting.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Occult Adventures © 2015, Paizo Inc.; Authors: John Bennett, Logan Bonner, Robert Brookes, Jason Bulmahn, Ross Byers, John Compton, Adam Daigle, Jim Groves, Thurston Hillman, Eric Hindley, Brandon Hodge, Ben McFarland, Erik Mona, Jason Nelson, Tom Phillips, Stephen Radney-MacFarland, Thomas M. Reid, Alex Riggs, Robert Schwalb, Mark Seifter, Russ Taylor, and Steve Townshend.

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