School necromancy; Level cleric 2, inquisitor 2, shaman 2, sorcerer/wizard 3, spiritualist 2, witch 2


Casting Time 1 standard action
Components V, S, M/DF (a finger bone)


Range close (25 ft. + 5 ft./2 levels)
Target one undead creature
Duration 1 round/level (D)
Saving Throw Will negates; Spell Resistance yes


You drain necromantic energy from an undead creature, inducing a sluggish stupor. The target becomes staggered. For the duration of the spell, dark wisps of energy seep out of the target creature.

If the target already has the staggered condition (as a zombie does), it becomes dazed for 1 round instead.

Section 15: Copyright Notice

Pathfinder Campaign Setting: Inner Sea Temples © 2016, Paizo Inc.; Authors: Robert Brookes, Liz Courts, Mikko Kallio, Jeffrey Swank, and Larry Wilhelm.

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