Mirror Mantis

School illusion (phantasm) [mind-affecting]; Level bard 1, cleric 1, mesmerist 1, occultist 1, psychic 1, sorcerer/wizard 1


Casting Time 1 standard action
Components S, F (a hand mirror stained with a dried drop of blood)


Range medium (100 ft. + 10 ft./level)
Target one living creature
Duration 1 hour/level
Saving Throw Will negates; Spell Resistance yes


Whenever the target of this spell looks into a mirror or other reflective surface where it can see its own visage clearly, it sees a crimson assassin (in full armor, face hidden by a mantis mask) looking back at it. The reflection is harmless and mimics the target’s motions perfectly; no one else can see this illusion. The first time the target sees the crimson assassin reflection, it must succeed at a Will save be or shaken and take a -2 penalty on saves against fear effects for as long as it can see the altered image and for 3 rounds thereafter. A new save must be attempted each time the creature views its reflection during the spell’s duration. Once a creature successfully saves, it becomes immune to being shaken by the caster’s mirror mantis spell for 24 hours, though it will still see the crimson assassin reflection until the spell ends.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Adventurer’s Guide © 2017, Paizo Inc.; Authors: Benjamin Bruck, John Compton, Crystal Frasier, Tim Hitchcock, Jenny Jarzabski, Isabelle Lee, Joe Pasini, Jessica Price, David Schwartz, and Josh Vogt.

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