Mind Over Matter

School necromancy; Level mesmerist 2, psychic 2, spiritualist 2


Casting Time 1 standard action
Components V, S


Range touch
Target one creature
Duration instantaneous
Saving Throw Fort negates; Spell Resistance yes


You blur the lines between mind and body, reassigning ability damage or drain your target has taken to a corresponding ability score, as per the following table.

Physical Ability Score Mental Ability Score
Strength Intelligence
Dexterity Wisdom
Constitution Charisma

The transfer of damage can go either way—you can convert Intelligence damage to Strength damage and vice versa. You can transfer any number of points of damage or drain in a single casting, though only from one ability score to the corresponding ability score. You cannot transfer enough ability damage or drain to reduce an ability score to 0.

Section 15: Copyright Notice

Pathfinder Player Companion: Occult Origins © 2015, Paizo Inc.; Authors: Robert Brookes, Ben McFarland, Jason Nelson, and Mark Seifter.

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