Master’s Escape

School conjuration (teleportation); Level cleric 4, druid 4, sorcerer/wizard 4, summoner 3, witch 4


Casting Time 1 standard action
Components V, S


Range close (25 ft. + 5 ft./2 levels)
Target you and one summoned creature you control
Duration 1 round/level (D)
Saving Throw none; Spell Resistance no


You create an extradimensional link between yourself and one summoned creature you control that allows you to switch places. After casting master’s escape, you can teleport to your summoned creature’s space as a swift action, causing your summoned creature to teleport to your former space. If your summoned creature is reduced to 0 or fewer hit points before you can use this spell’s effect, you can teleport to a space that you can see within 30 feet as an immediate action. After using either of these effects, the spell ends. A summoner can target his eidolon with this spell.

Section 15: Copyright Notice

Pathfinder Player Companion: Monster Summoner’s Handbook © 2015, Paizo Inc.; Authors: Alexander Augunas, Tyler Beck, Anthony Li, Luis Loza, David N. Ross, Owen K.C. Stephens, and Linda Zayas-Palmer.

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