Mark of the Reptile God

School transmutation (curse); Level antipaladin 4, cleric 4, inquisitor 4, oracle 4


Casting Time 1 standard action
Components V, S, DF


Range close (25 ft. + 5 ft./2 levels)
Target one creature
Duration permanent
Saving Throw Fort negates; Spell Resistance yes


If you succeed at a ranged touch attack, you burn your handprint onto the flesh of a creature, dealing 1d6 points of acid damage.

The mark can be placed on any exposed portion of the creature, typically the head or forearm. The flesh around the handprint becomes rough and scaly, like the hide of a lizard. It also glows with a green radiance (shedding light as a torch) when brought within 60 feet of you. While the handprint glows, the target takes a -2 penalty to AC against your attacks and on saving throws to resist any spell you cast or spell-like ability you use.

Additionally, each day the target remains cursed, more and more of its flesh becomes covered in reptilian scales. The target must succeed at a Fortitude save each day or take 1d4 points of Charisma damage, 1 point of which is Charisma drain instead. A creature reduced to 0 Charisma by this effect is immediately transformed into a small, harmless cave lizard, as the baleful polymorph spell.

As with the effects of bestow curse, the curse inflicted by this spell cannot be dispelled, but it can be removed with a break enchantment, limited wish, miracle, remove curse, or wish spell.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Monster Codex © 2014, Paizo Inc.; Authors: Dennis Baker, Jesse Benner, Logan Bonner, Jason Bulmahn, Ross Byers, John Compton, Robert N. Emerson, Jonathan H. Keith, Dale C. McCoy, Jr., Mark Moreland, Tom Phillips, Stephen Radney-MacFarland, Sean K Reynolds, Thomas M. Reid, Patrick Renie, Mark Seifter, Tork Shaw, Neil Spicer, Owen K.C. Stephens, and Russ Taylor.

scroll to top