Magic Vestment

School transmutation; Level cleric/oracle 3, inquisitor 3, shaman 3; Domain nobility 3, strength 3, war 3; Mystery battle 3


Casting Time 1 standard action
Components V, S, DF


Range touch
Target armor or shield touched
Duration 1 hour/level
Saving Throw Will negates (harmless, object); Spell Resistance yes (harmless, object)


You imbue a suit of armor or a shield with an enhancement bonus of +1 per four caster levels (maximum +5 at 20th level).

An outfit of regular clothing counts as armor that grants no AC bonus for the purpose of this spell.

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