Life of Crime

School enchantment (compulsion) [curse, mind-affecting]; Level antipaladin 4, bard 6, mesmerist 6, psychic 8, sorcerer/wizard 8


Casting Time 1 standard action
Components V, S, M (a black mask)


Range close (25 ft. + 5 ft./2 levels)
Target one living creature
Duration permanent
Saving Throw Will negates; Spell Resistance yes


You unleash the basest instincts of iniquity in the target and cause them to become his overriding reason for being. The target neither gains nor provides benefit from teamwork feats or the aid another action and can’t willingly accept harmless magical effects from others.

The target moves by Stealth whenever possible, and lies and deceives others instinctively to further its personal agenda. In addition, when the target is conscious, it must succeed at a Will save against the spell’s save DC each hour (or each round during combat or a similarly stressful situation) or behave as if affected by a crime wave spell for 1 round.

Life of crime is particularly difficult to remove. Only a remove curse with a higher caster level than life of crime’s caster level, or a limited wish, wish, or miracle can remove its effects.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Ultimate Intrigue © 2016, Paizo Inc.; Authors: Jesse Benner, John Bennett, Logan Bonner, Robert Brookes, Jason Bulmahn, Ross Byers, Robert N. Emerson, Amanda Hamon Kunz, Steven Helt, Thurston Hillman, Tim Hitchcock, Mikko Kallio, Rob McCreary, Jason Nelson, Tom Phillips, Stephen Radney-MacFarland, Thomas M. Reid, Alexander Riggs, David N. Ross, David Schwartz, Mark Seifter, Linda Zayas-Palmer.

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