Lead Anchor

School evocation; Level alchemist 2, bard 2, druid 2, hunter 2, investigator 2, medium 2, occultist 2, psychic 2, ranger 2, shaman 2, skald 2, witch 2


Casting Time 1 standard action
Components V, S, M (a bag of air), DF


Range touch
Target creature touched
Duration 10 minutes/level
Saving Throw Will negates; Spell Resistance yes


The target’s buoyancy becomes and stays swiftly sinking, regardless of how dense the target and its gear are. Among other effects, the target can walk on the bottom, but she also needs to succeed at a DC 20 Swim check to swim towards the surface and to stay above the bottom. This makes lead anchor a useful spell both for exploring the sea floor and for drowning an air-breathing foe in the water.

Section 15: Copyright Notice

Pathfinder Campaign Setting: Aquatic Adventures © 2017, Paizo Inc.; Authors: Amber E. Scott and Mark Seifter.

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