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Keif Vigor

School transmutation; Level alchemist 1, antipaladin 1, bloodrager 1, cleric 1, druid 1, magus 1, medium 1, psychic 1, shaman 1, sorcerer/wizard 1, summoner 1

CASTING

Casting Time 1 standard action
Components V, S, M (a dose of keif worth 15 gp)

EFFECT

Range touch
Target living creature touched
Duration 1 round/level; see text
Saving Throw Will negates; Spell Resistance yes

DESCRIPTION

The target gains a +2 enhancement bonus to its Strength. Once per round as a free action, the target can choose to increase the enhancement bonus by 2 for 1 round; if it does so, it takes 1d6 points of nonlethal damage and the spell’s duration decreases by 1 additional round. For every 5 caster levels you have, the target can choose to increase the enhancement bonus by an additional 2, taking an additional 1d6 points of nonlethal damage and decreasing the duration by 1 additional round per increase to the Strength bonus, to a maximum enhancement bonus of +10 and 4d6 points of nonlethal damage at caster level 15th. The subject can’t spend more rounds than remain in the duration. When the spell ends, the subject becomes fatigued.

Section 15: Copyright Notice

Pathfinder Player Companion: Black Markets © 2015, Paizo Inc.; Authors: Ron Lundeen, Jason Nelson, David N. Ross, and David Schwartz.