Instant Restoration

School conjuration (healing); Level cleric 4, druid 4, shaman 4, summoner 4, witch 4


Casting Time 1 immediate action
Components V, S, F/DF (a thimble of water and a seed)


Range close (25 ft. + 5 ft./2 levels)
Target one summoned creature you control
Duration 1 round/level (D)
Saving Throw none; Spell Resistance no


Instant restoration channels planar energy into a summoned creature. This spell can be cast as an immediate action when a summoned creature you control drops to 0 or fewer hit points.

Rather than immediately disappear, the creature is healed for 4d8 hp + 1 hit point per caster level (maximum 4d8+10 hit points). If this healing brings your summoned creature’s hit point total to 1 or more hit points, it remains as if its hit points had never dropped to 0 or fewer. Creatures slain by death effects cannot be saved by instant restoration. A summoner can target his eidolon with this spell.

Section 15: Copyright Notice

Pathfinder Player Companion: Monster Summoner’s Handbook © 2015, Paizo Inc.; Authors: Alexander Augunas, Tyler Beck, Anthony Li, Luis Loza, David N. Ross, Owen K.C. Stephens, and Linda Zayas-Palmer.

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