Hostile Juxtaposition

School conjuration (teleportation); Level sorcerer/wizard 5, summoner 4, unchained summoner 5, witch 5


Casting Time 1 standard action
Components V, S, M (a coin)


Range close (25 ft. + 5 ft./2 levels)
Target one creature of your size or smaller
Duration 1 round/level or until discharged
Saving Throw Will negates; Spell Resistance yes


You create a dimensional link to the target creature. When attacked or the subject of a spell that deals damage to you, you can spend an immediate action to cause yourself and the target creature to teleport and switch places. The target then becomes the target of the triggering attack or spell instead of you. If you fail to teleport out of the area of an effect, that effect might still affect you. If the target creature cannot fit safely into the new space without squeezing, or you try to teleport the target into an occupied space or a space it could not normally stand within, the juxtaposition fails. Further, if the target is unconscious or dead when you attempt to switch places, the juxtaposition fails. Once you have used it to teleport once, this spell is discharged.

Hostile Juxtaposition, Greater

Level sorcerer/wizard 7, summoner 6, witch 7
Target one creature/4 levels


This spell functions like hostile juxtaposition, except you can target one creature for every four caster levels you have or you can target a single creature that is larger than you are. You can switch places with each target only once while the effect lasts. Once you have used it to teleport and switch places with each affected target, the spell is discharged.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Ultimate Combat. © 2011, Paizo Publishing, LLC; Authors: Jason Bulmahn, Tim Hitchcock, Colin McComb, Rob McCreary, Jason Nelson, Stephen Radney-MacFarland, Sean K Reynolds, Owen K.C. Stephens, and Russ Taylor.

scroll to top