Heart of The Metal

School transmutation [earth]; Level magus 3, sorcerer/wizard 3, witch 3


Casting Time 1 standard action
Components V, S, M (a chunk of adamantine worth 100 gp, or a chunk of cold iron or silver worth 20 gp)


Range close (25 ft. + 5 ft./2 levels)
Targets one weapon per level
Duration 1 minute/level (see text)
Saving Throw none; Spell Resistance no


You lend the nature of adamantine, cold iron, or silver depending on which component you used, to the targeted weapons, with the following effects:

Adamantine: The weapons overcome DR/adamantine and ignore hardness less than 20.

Cold Iron: The weapons overcome DR/cold iron.

Silver: The weapons overcome DR/silver.

No other advantages or disadvantages of these metal types apply. For example, a weapon given the nature of adamantine is not automatically masterwork.

This is able to affect nonmetal weapons. If you grant the target weapons the property of cold iron, the spell lasts half as long as normal.

Section 15: Copyright Notice

Pathfinder Roleplaying Game: Advanced Class Guide © 2014, Paizo Inc.; Authors: Dennis Baker, Ross Byers, Jesse Benner, Savannah Broadway, Jason Bulmahn, Jim Groves, Tim Hitchcock, Tracy Hurley, Jonathan H. Keith, Will McCardell, Dale C. McCoy, Jr., Tom Phillips, Stephen Radney-MacFarland, Thomas M. Reid, Sean K Reynolds, Tork Shaw, Owen K.C. Stephens, and Russ Taylor.

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