School conjuration (healing); Level alchemist 6, cleric/oracle 6, druid 7, inquisitor 6, shaman 7, witch 7; Domain healing 6; Mystery life 6


Casting Time 1 standard action
Components V, S


Range touch
Target creature touched
Duration instantaneous
Saving Throw Will negates (harmless); Spell Resistance yes (harmless)


Heal enables you to channel positive energy into a creature to wipe away injury and afflictions. It immediately ends any and all of the following adverse conditions affecting the target: ability damage, blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, poisoned, sickened, and stunned. It also cures 10 hit points of damage per level of the caster, to a maximum of 150 points at 15th level.

Heal does not remove negative levels or restore permanently drained ability score points.

If used against an undead creature, heal instead acts like harm.

Heal, Mass

School conjuration (healing); Level cleric/oracle 9, shaman 9, Domain healing 9; Mystery life 8


Range close (25 ft. + 5 ft./2 levels)
Target One or more creatures, no two of which can be more than 30 ft. apart


This spell functions like heal, except as noted above. The maximum number of hit points restored to each creature is 250.

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