Ghoul Touch

School necromancy [poison (stench aspect only)]; Level bloodrager 2, sorcerer/wizard 2; Subdomain undead 2


Casting Time 1 standard action
Components V, S, M (cloth from a ghoul or earth from a ghoul’s lair)


Range touch
Target living humanoid touched
Duration 1d6+2 rounds
Saving Throw Fortitude negates; Spell Resistance yes


Imbuing you with negative energy, this spell allows you to paralyze a single living humanoid for the duration of the spell with a successful melee touch attack.

A paralyzed subject exudes a carrion stench that causes all living creatures (except you) in a 10-foot-radius spread to become sickened (Fortitude negates). A neutralize poison spell removes the effect from a sickened creature, and creatures immune to poison are unaffected by the stench. This is a poison effect.

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