Ghost Whip

School evocation; Level cleric 2, inquisitor 2, magus 2, occultist 2, psychic 2, sorcerer/wizard 2, spiritualist 2, witch 2; Bloodline ectoplasm 2


Casting Time 1 standard action
Components V, S


Range 0 ft.
Effect whip of flexible ectoplasm
Duration 1 round/level (D)
Saving Throw none; Spell Resistance yes


A white, 15-foot-long lash of ghostly evanescence appears from your hand. This weapon is treated as a ghost touch whip with no enhancement bonus. You can wield it as a whip as if you were proficient. Attacks with a ghost whip are resolved as incorporeal touch attacks. The whip affects only creatures you attack with it, passing through objects and other creatures in its path and thereby allowing you to ignore cover between you and your target. When a ghost whip attack passes through total cover, the target is treated as having total concealment (50% miss chance). Against incorporeal and undead creatures, a ghost whip deals lethal damage and can be used to perform drag or reposition combat maneuvers (in addition to a whip’s normal disarm and trip maneuvers). A ghost whip cannot be disarmed or sundered.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Occult Adventures © 2015, Paizo Inc.; Authors: John Bennett, Logan Bonner, Robert Brookes, Jason Bulmahn, Ross Byers, John Compton, Adam Daigle, Jim Groves, Thurston Hillman, Eric Hindley, Brandon Hodge, Ben McFarland, Erik Mona, Jason Nelson, Tom Phillips, Stephen Radney-MacFarland, Thomas M. Reid, Alex Riggs, Robert Schwalb, Mark Seifter, Russ Taylor, and Steve Townshend.

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