Free Swim

School abjuration; Level alchemist 3, bard 3, cleric/oracle 3, druid 3, hunter 3, inquisitor 3, investigator 3, medium 3, mesmerist 3, occultist 3, psychic 3, ranger 3, skald 3, spiritualist 3, warpriest 3


Casting Time 1 standard action
Components V, S, M (a strip of kelp bound to the target), DF


Range touch
Target creature touched
Duration 10 minutes/level
Saving Throw Will negates (harmless); Spell Resistance yes (harmless)


The target can move and attack underwater normally without the usual penalties involved with underwater combat, as if under the effects of freedom of movement. However, the target doesn’t gain any protections against grapple, paralysis, and magical effects that impede movement (such as solid fog, slow, and web).

Section 15: Copyright Notice

Pathfinder Campaign Setting: Aquatic Adventures © 2017, Paizo Inc.; Authors: Amber E. Scott and Mark Seifter.

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