Fool’s Gold

School transmutation; Level alchemist 1, antipaladin 1, bard 1, mesmerist 1, occultist 2, psychic 1, shaman 2, sorcerer/wizard 2, witch 2


Casting Time 1 standard action
Components V, S, F (a lump of gold worth 5 gp)


Range touch
Target 1 gold piece/level touched
Duration 10 minutes/level
Saving Throw Fort negates (object, see text); Spell Resistance yes


You cast this spell on one or more gold pieces, which make those who have them more vulnerable to your magics. A creature with one or more of these gold pieces in its possession must attempt a Will save (at this spell’s save DC) the first time the creature is forced to attempt a saving throw against a spell, spell-like ability, or supernatural ability you create. If the creature fails, it takes a –2 penalty on all saving throws against your magic effects as long as the gold piece is in its possession. Additionally, if it fails a saving throw against a magic ability of yours that is not harmless and has a duration, the duration is doubled for that creature.

Section 15: Copyright Notice

Pathfinder Player Companion: Arcane Anthology © 2016, Paizo Inc.; Authors: Alexander Augunas, Steven T. Helt, and David N. Ross.

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