Flame Strike

School evocation [fire]; Level cleric/oracle 5, druid 4, inquisitor 5, shaman 5; Domain sun 5, war 5; Subdomain arson 7; Bloodline celestial 5


Casting Time 1 standard action
Components V, S, DF


Range medium (100 ft. + 10 ft./level)
Area cylinder (10-ft. radius, 40-ft. high)
Duration instantaneous
Saving Throw Reflex half; Spell Resistance yes


A flame strike evokes a vertical column of divine fire. The spell deals 1d6 points of damage per caster level (maximum 15d6). Half the damage is fire damage, but the other half results directly from divine power and is therefore not subject to being reduced by resistance to fire-based attacks.

By the way…

This spell does not start fires on a ship unless the ship rolls a natural 1 on its saving throw against fire damage.

Mythic Flame Strike

The damage dealt increases to 1d8 per caster level (maximum 15d8). The area increases to a 20-foot-radius, 40-foot-high cylinder. You may have the divine half of the damage affect only one specific creature type (as the bane weapon quality).

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