Flame Steed

School conjuration (creation); Level bloodrager 3, cleric 4, druid 4, paladin 3, shaman 4, witch 4

CASTING

Casting Time 10 minutes
Components V, S

EFFECT

Range 0 ft.
Effect one quasi-real creature suitable for a mount
Duration 1 hour/level (D)
Saving Throw none, see text; Spell Resistance no

DESCRIPTION

You conjure a Large, quasi-real creature made of flame. It functions like phantom steed, except as follows.

The flame steed is immune to fire and has acid, cold, and electricity resistance 10. If it or its rider is attacked, it automatically exhales a 15-foot cone of smoke and ash on your turn as a free action. Anyone in the cone must succeed at a Fortitude save (DC equal to the spell DC) or become sickened for 1d6 rounds after leaving the area. This smoke acts as obscuring mist for the purpose of concealment. The smoke persists for 1 round.

Section 15: Copyright Notice

Pathfinder Player Companion: Wilderness Origins © 2019, Paizo Inc.; Authors: Kim Frandsen, Sasha Hall, Violet Hargrave, Andrew Mullen, Jessica Redekop, Mikhail Rekun, Sean K. Reynolds, and Rodney Sloan.

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