Flame Arrow

School transmutation [fire]; Level bloodrager 3, magus 3, sorcerer/wizard 3; Elemental School fire 3


Casting Time 1 standard action
Components V, S, M (a drop of oil and a small piece of flint)


Range close (25 ft. + 5 ft./2 levels)
Target fifty projectiles, all of which must be together at the time of casting
Duration 10 min./level
Saving Throw none; Spell Resistance no


This spell allows you to turn ammunition (such as arrows, crossbow bolts, shuriken, and sling stones) into fiery projectiles. Each piece of ammunition deals an extra 1d6 points of fire damage to any target it hits. A flaming projectile can easily ignite a flammable object or structure, but it won’t ignite a creature it strikes.

By the way…

This spell can start fires on a ship.

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