Casting Time 1 standard action
Components V, S, M (a flame of any size)
Duration 1 round/level
You cloak yourself in flames that do not harm you or your carried equipment but damage other creatures and objects. The flames cast light as a torch. Any creature that attacks you with a non-reach melee weapon or that begins its turn engaged in a grapple with you takes 1d6 points of fire damage and must succeed at a Reflex save or catch fire. The creature can negate the damage (and avoid catching fire) with spell resistance.
Any time you end your movement in the same square as a flammable object or creature, that creature or object must succeed at a Reflex save or catch fire.
Pathfinder Campaign Setting: Inner Sea Races © 2015, Paizo Inc.; Authors: Ross Byers, John Compton, Adam Daigle, Crystal Frasier, Matthew Goodall, Alex Greenshields, James Jacobs, Amanda Hamon Kunz, Ron Lundeen, Rob McCreary, Jessica Price, David N. Ross, Owen K.C. Stephens, James L. Sutter, Russ Taylor, and Jerome Virnich.