Fins to Feet

School transmutation (polymorph); Level druid 3, shaman 3, sorcerer/wizard 3, witch 3


Casting Time 1 standard action
Components V, S


Range touch
Target willing creature touched
Duration 1 hour/level (D)
Saving Throw none; Spell Resistance yes

Racial Spell

This spell was originally created for Merfolk. Characters or creatures of other races can learn to cast it with GM permission.


You transform the target’s fins, flippers, or tail into legs and feet, allowing it to walk on land. The target loses its swim speed but gains a base speed appropriate for a humanoid of its size (speed 30 if a Medium or larger creature, speed 20 if Small). If the creature is immersed in water for 1 round, the transformation reverts, allowing it to swim normally. One round after leaving the water, the transformation occurs again, allowing it to walk.

This spell only works on merfolk, tritons, seals, fish, and other creatures whose bodies or limbs are used mainly for swimming and are not suitable for walking. It does not give the target the ability to breathe air.

Section 15: Copyright Notice
Pathfinder Roleplaying Game Advanced Race Guide © 2012, Paizo Publishing, LLC; Authors: Dennis Baker, Jesse Benner, Benjamin Bruck, Jason Bulmahn, Adam Daigle, Jim Groves, Tim Hitchcock, Hal MacLean, Jason Nelson, Stephen Radney-MacFarland, Owen K.C. Stephens, Todd Stewart, and Russ Taylor.
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