Fear the Sun

School transmutation; Level antipaladin 1, bloodrager 1, cleric 2, druid 2, inquisitor 2, occultist 2, psychic 2, shaman 2, sorcerer/wizard 2, witch 2


Casting Time 1 standard action
Components V, S, M (a drow eyelash)


Range medium (100 ft. + 10 ft./level)
Target up to one creature/level, no two of which can be more than 30 ft. apart
Duration 1 round/level
Saving Throw Fort negates; Spell Resistance yes


Each target that fails its saving throw gains light blindness, as per the universal monster rule. When exposed to bright light, affected targets are blinded for 1 full round and are dazzled in successive rounds. If you cast this spell in the presence of bright light, any target that fails its save is blinded immediately, and dazzled starting at the beginning of its first turn.

Section 15: Copyright Notice

Pathfinder Player Companion: Blood of Shadows © 2016, Paizo Inc.; Authors: Alexander Augunas, Steven T. Helt, Luis Loza, and Ron Lundeen.

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