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False Life

School necromancy; Level alchemist 2, bloodrager 2, psychic 2, shaman 2, sorcerer/wizard 2, witch 2; Bloodline astral 2; Mystery bones 2


Casting Time 1 standard action
Components V, S, M (a drop of blood)


Range personal
Target you
Duration 1 hour/level or until discharged; see text


You harness the power of unlife to grant yourself a limited ability to avoid death. While this spell is in effect, you gain temporary hit points equal to 1d10 + 1 per caster level (maximum +10).

False Life, Greater

School necromancy; Level alchemist 4, bloodrager 4, shaman 4, sorcerer/ wizard 4, witch 4


This spell functions as false life, except you gain temporary hit points equal to 2d10 + 1 point per caster level (maximum +20). The effects of this spell do not stack with those of false life.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Core Rulebook. © 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

Pathfinder Roleplaying Game: Ultimate Magic. © 2011, Paizo Publishing, LLC; Authors: Jason Bulmahn, Tim Hitchcock, Colin McComb, Rob McCreary, Jason Nelson, Stephen Radney-MacFarland, Sean K Reynolds, Owen K.C. Stephens, and Russ Taylor.

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