False Future

School illusion (glamer); Level bard 3, cleric 4, medium 3, mesmerist 3, psychic 4, shaman 4, sorcerer/wizard 5, spiritualist 4, witch 4


Casting Time 1 standard action
Components V, S, M (crushed jade worth 100 gp)


Range touch
Target creature or object touched
Duration 1 hour/level (D)
Saving Throw Will negates or Will disbelief (see text); Spell Resistance yes


You interfere with attempts to predict the target’s future by preventing divinations from revealing what the target will do and what will befall the target while under the spell’s effects.

Instead of the target’s true actions or experiences, divinations resolve as if the target will experience some different future you describe as you cast false future. The target creature can attempt a Will save to avoid the initial effect, and creatures using divinations get a Will save to disbelieve the illusion. This spell doesn’t prevent divinations cast after the duration’s end from determining what the subject actually did during the time you obscured using false future.

False future can’t be detected by detect magic or identify, but greater detect magic can detect it.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Ultimate Intrigue © 2016, Paizo Inc.; Authors: Jesse Benner, John Bennett, Logan Bonner, Robert Brookes, Jason Bulmahn, Ross Byers, Robert N. Emerson, Amanda Hamon Kunz, Steven Helt, Thurston Hillman, Tim Hitchcock, Mikko Kallio, Rob McCreary, Jason Nelson, Tom Phillips, Stephen Radney-MacFarland, Thomas M. Reid, Alexander Riggs, David N. Ross, David Schwartz, Mark Seifter, Linda Zayas-Palmer.

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