Extreme Buoyancy

School evocation; Level alchemist 2, bard 2, druid 2, hunter 2, investigator 2, medium 2, occultist 2, psychic 2, ranger 2, shaman 2, skald 2, warpriest 2


Casting Time 1 standard action
Components V, S, M (a bag of air), DF


Range touch
Target creature touched
Duration 10 minutes/level
Saving Throw Will negates; Spell Resistance yes


The target’s buoyancy becomes and stays swiftly rising, regardless of how dense the target and its gear are. Among other effects, the target needs to succeed at a DC 20 Swim check to submerge itself and to stay submerged.

Section 15: Copyright Notice

Pathfinder Campaign Setting: Aquatic Adventures © 2017, Paizo Inc.; Authors: Amber E. Scott and Mark Seifter.

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