Explode Head

School evocation; Level magus 6, psychic 5, sorcerer/wizard 6


Casting Time 1 standard action
Components V, S


Range close (25 ft. + 5 ft./2 levels)
Target one living corporeal creature
Duration instantaneous
Saving Throw special; see text; Spell Resistance yes


You cause incredible pressure to build in the target’s head; this spell works only on a creature that has a head and would die from the loss of a head. The spell kills any such target that has 20 hit points or fewer, exploding its head and spreading debris in a 10-foot radius.

Each creature in the area must succeed at a Reflex saving throw or take 2d6 points of slashing damage from the flying debris.

A target with more than 20 hit points takes 1d6 points of damage per caster level (maximum 20d6), but can attempt a Fortitude save to take only half damage. If this damage would cause the target to become disabled or dying, the target dies and its head explodes as described above.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Occult Adventures © 2015, Paizo Inc.; Authors: John Bennett, Logan Bonner, Robert Brookes, Jason Bulmahn, Ross Byers, John Compton, Adam Daigle, Jim Groves, Thurston Hillman, Eric Hindley, Brandon Hodge, Ben McFarland, Erik Mona, Jason Nelson, Tom Phillips, Stephen Radney-MacFarland, Thomas M. Reid, Alex Riggs, Robert Schwalb, Mark Seifter, Russ Taylor, and Steve Townshend.

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