Eroding Ray

School transmutation; Level cleric 2, druid 2, wizard/sorcerer 2


Casting Time 1 standard action
Components V, S


Range close (25 ft. + 5 ft./2 levels)
Effect ray
Duration instantaneous
Saving Throw none; Spell Resistance no


You can fire one ray, plus one additional ray for every 4 levels beyond 3rd (to a maximum of three rays at 11th level). Each ray requires a ranged touch attack to hit and can target only a construct or an object. If a ray hits, the target begins to crumble, taking 2d6 points of damage. This damage ignores hardness and damage reduction.

Section 15: Copyright Notice

Pathfinder Player Companion: Plane-Hopper’s Handbook © 2018, Paizo Inc.; Authors: James Case, John Compton, Leo Glass, Avi Kool, Adrian Ng, Lacy Pellazar, Daniel Reed, Mikhail Rekun, Amber E. Scott, Tork Shaw, and Linda Zayas-Palmer.

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