Earth Tremor

School transmutation [earth]; Level bloodrager 3, druid 3, magus 3, shaman 3, sorcerer/wizard 3, witch 3


Casting Time 1 standard action
Components V, S


Range up to 30 ft. (see text)
Area 30-ft. line, 20-ft. cone-shaped spread, or 10-ft.-radius spread (see text)
Duration instantaneous

Saving Throw Reflex half (see text); Spell Resistance no


You strike the ground and unleash a tremor of seismic force, hurling up earth, rock, and sand.

You choose whether the earth tremor affects a 30-foot line, a 20-foot cone-shaped spread, or a 10-foot-radius spread centered on you. the space you occupy is not affected by earth tremor. the area you choose becomes dense rubble that costs 2 squares of movement to enter. Dense rubble adds 5 to the DC of Acrobatics checks and adds 2 to the DC of Stealth checks. Creatures on the ground in the area take 1d4 points of bludgeoning damage per caster level you have (maximum 10d4) or half damage on a successful save. Medium or smaller creatures that fail their saves are knocked prone.

This spell can be cast only on a surface of earth, sand, or stone. It has no effect if you are in a wooden or metal structure or if you are not touching the ground.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Ultimate Wilderness © 2017, Paizo Inc.; Authors: Alexander Augunas, John Bennett, Robert Brookes, John Compton, Dan Dillon, Steven T. Helt, Thurston Hillman, Eric Hindley, Mikko Kallio, Jason Keeley, Isabelle Lee, Jason Nelson, Stephen Radney-MacFarland, Alex Riggs, David N. Ross, David Schwartz, Mark Seifter, Jeffery Swank, and Linda Zayas-Palmer.

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