Form of the Exotic Dragon I-III

Form of The Exotic Dragon I

School transmutation (polymorph); Level alchemist 6, druid 7, sorcerer/wizard 6

CASTING

Casting Time 1 standard action
Components V, S, M (a scale of the dragon type you plan to assume)

EFFECT

Range personal
Target you
Duration 1 minute/level (D)
Saving Throw see below; Spell Resistance no

DESCRIPTION

You become a Medium imperial or primal dragon.

Druids can choose from the primal dragon (brine, cloud, crystal, magma, or umbral) forms only.

You gain a +4 size bonus to your Strength, a +2 size bonus to your Constitution, a +4 natural armor bonus, a fly speed of 60 feet (poor), darkvision with a range of 60 feet, a breath weapon, and either resistance to one form of energy or some other bonus. You also gain one bite attack (1d8), two claw attacks (1d6), & either a gore attack (1d8) if you assume the form of an imperial dragon or two wing attacks (1d4) if you assume the form of a primal dragon. Your breath weapon, resistance, and any other benefits you gain depend on the type of dragon. You can use the breath weapon only once per casting of this spell. All breath weapons deal 6d8 points of damage unless noted otherwise and allow a Reflex save to halve the normal damage. In addition, some of the dragon types grant additional abilities, as noted below.

Dragon Type Additional Abilities
Brine dragon 60-foot line of acid, acid resistance 20, swim 60 feet.
Cloud dragon 30-foot cone of electricity, electricity resistance 20, swim 40 feet.
Crystal dragon 30-foot cone of sonic (damage dice are d6s instead of d8s), sonic resistance 20, climb 20 feet, burrow 20 feet.
Forest dragon 30-foot cone of piercing, burrow 20 feet, climb 30 feet.
Magma dragon 30-foot cone of fire, fire resistance 30, vulnerability to cold.
Sea dragon 30-foot cone of fire, electricity resistance 20, swim 40 feet.
Sky dragon 30-foot cone of electricity, electricity resistance 20, improve fly speed maneuverability to average.
Sovereign dragon 30-foot cone of sonic (damage dice are d6s instead of d8s), spell resistance equal to 13 + the spell’s level.
Umbral dragon 30-foot cone of negative energy (damage dice are d6s instead of d8s; doesn’t heal undead creatures), cold resistance 20, +4 on saves vs. death effects.
Underworld dragon 30-foot cone of fire, fire resistance 20, vulnerability to cold, burrow 20 feet.

Form of The Exotic Dragon II

School transmutation (polymorph); Level druid 8, sorcerer/wizard 7

DESCRIPTION

This spell functions as per form of the exotic dragon I, except it also allows you to assume the form of a Large imperial or primal dragon.

Druids can choose from the primal dragon (brine, cloud, crystal, magma, or umbral) forms only.

You gain the following abilities: a +6 size bonus to your Strength, a +4 size bonus to your Constitution, a +6 natural armor bonus, a fly speed of 90 feet (poor), darkvision with a range of 60 feet, a breath weapon, damage reduction 5/magic, and resistance to one form of energy or some other bonus. You gain one bite attack (2d6), two claw attacks (1d8), a tail slap attack (1d8), and either a gore attack (2d6) if you assume the form of an imperial dragon or two wing attacks (1d6) if you assume the form of a primal dragon. All breath weapons deal 8d8 points of damage unless noted and allow a Reflex save to halve the normal damage. Line breath weapons increase to 80-foot lines and cones increase to 40-foot cones.

Form of The Exotic Dragon III

School transmutation (polymorph); Level druid 9, sorcerer/wizard 8

DESCRIPTION

This spell functions as per form of the exotic dragon II except that it also allows you to take the form of a Huge imperial or primal dragon.

Druids can choose from the primal dragon (brine, cloud, crystal, magma, or umbral) forms only.

You gain the following abilities: a +10 size bonus to your Strength, a +8 size bonus to your Constitution, a +8 natural armor bonus, a fly speed of 120 feet (poor), blindsense with a range of 60 feet, darkvision with a range of 120 feet, a breath weapon, damage reduction 10/ magic, frightful presence (DC = DC for this spell), and immunity to one form of energy (of the same type form of the exotic dragon I grants a resistance to, if any). You gain one bite attack (2d8), two claw attacks (2d6), a one tail slap attack (2d6), and either a gore attack (2d8) if you assume the form of an imperial dragon or two wing attacks (1d8) if you assume the form of a primal dragon. You can use the breath weapon as often as you like, but must wait 1d4 rounds between uses. All breath weapons deal 12d8 points of damage unless noted otherwise and allow a Reflex save to halve the normal damage. Line breath weapons increase to 100-foot lines and cones increase to 50-foot cones.

Section 15: Copyright Notice

Pathfinder Player Companion: Legacy of Dragons © 2016, Paizo Inc.; Authors: Alexander Augunas, Robert Brookes, Thurston Hillman, Michelle Jones, Mikko Kallio, and Mark Seifter.

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