Dust of Twilight

School conjuration [darkness]; Level bard 2, bloodrager 2, sorcerer/wizard 2; Mystery dark tapestry 2, lunar 2


Casting Time 1 standard action
Components V, S, M (coal dust)


Range medium (100 ft. + 10 ft./level)
Targets creatures and objects in a 10-ft. spread
Duration instantaneous
Saving Throw Fortitude negates (fatigue only); Spell Resistance no


A shower of iridescent black particles clings to and extinguishes torches, lanterns, sunrods, and similar mundane light sources and dispels any spell of 2nd level or lower with the light descriptor (as dispel magic). Creatures in the area must make a Fortitude save or become fatigued.

Mythic Dust of Twilight

A creature that fails its Fortitude save against the spell must also succeed at a Will save at the same DC or fall asleep (as the sleep spell).

Creatures that succeed at their saves are merely drowsy (as the lullaby spell).

Augmented: If you expend two uses of mythic power, add half your tier to the level of light spells mythic dust of twilight dispels.

Section 15: Copyright Notice

Advanced Player’s Guide. Copyright 2010, Paizo Publishing, LLC; Author: Jason Bulmahn.

Pathfinder Roleplaying Game Mythic Adventures © 2013, Paizo Publishing, LLC; Authors: Jason Bulmahn, Stephen Radney-MacFarland, Sean K Reynolds, Dennis Baker, Jesse Benner, Ben Bruck, Jim Groves, Tim Hitchcock, Tracy Hurley, Jonathan Keith, Jason Nelson, Tom Phillips, Ryan Macklin, F. Wesley Schneider, Amber Scott, Tork Shaw, Russ Taylor, and Ray Vallese.

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