School enchantment (compulsion) [mind-affecting]; Level antipaladin 1, bard 2, inquisitor 2, mesmerist 1, occultist 2, psychic 2, sorcerer/wizard 2, witch 2
CASTING
Casting Time 1 standard action
Components V, S
EFFECT
Range 5 ft.
Target one creature
Duration instantaneous or 1 round
Saving Throw Will negates; Spell Resistance yes
DESCRIPTION
A creature that fails its save uses an immediate action to hand you whatever object it’s currently wielding or holding. If the target doesn’t have an immediate action available, it uses a move action at the beginning of its next turn to hand you the object. If it’s currently holding or wielding more than one item, determine randomly which item it gives you. If you’re no longer adjacent to the creature when it has to give you the item, the spell ends with no effect. A creature that isn’t holding an item when you cast this spell is unaffected.
Pathfinder Roleplaying Game Occult Adventures © 2015, Paizo Inc.; Authors: John Bennett, Logan Bonner, Robert Brookes, Jason Bulmahn, Ross Byers, John Compton, Adam Daigle, Jim Groves, Thurston Hillman, Eric Hindley, Brandon Hodge, Ben McFarland, Erik Mona, Jason Nelson, Tom Phillips, Stephen Radney-MacFarland, Thomas M. Reid, Alex Riggs, Robert Schwalb, Mark Seifter, Russ Taylor, and Steve Townshend.