Defending Bone

School necromancy; Level cleric/oracle 2, inquisitor 2, magus 2, sorcerer/wizard 2, witch 2


Casting Time 1 standard action
Components V, S, F (a Medium creature’s skull or femur), DF


Range personal
Target you
Duration 1 hour/level or until discharged
Saving Throw none; Spell Resistance no


You animate a bone with necromantic energy, giving it the power to float near your body and interpose itself against physical attacks.

You gain damage reduction 5/bludgeoning. Once the bone has prevented a total of 5 points of damage per caster level (maximum 50 points), it is destroyed and the spell is discharged. This spell has no effect if you have damage reduction from another source.

Section 15: Copyright Notice

Pathfinder Campaign Setting: Inner Sea Gods © 2014, Paizo Publishing, LLC; Authors: Sean K Reynolds, with Amanda Hamon, James Jacobs, John Ling, Mark Moreland, David N. Ross, F. Wesley Schneider, Amber E. Scott, Tork Shaw, James L. Sutter, Jerome Virnich.

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