Deep Slumber

School enchantment (compulsion) [mind-affecting]; Level bard 3, mesmerist 3, occultist 3, psychic 3, shaman 3, sorcerer/wizard 3, witch 3; Bloodline dreamspun 3, fey 3


Range close (25 ft. + 5 ft./2 levels)



This spell functions like sleep, except that it affects 10 HD of targets.


This spell works like mythic sleep, except that it affects up to 20 Hit Dice of creatures.

Alternatively, you may target one creature rather than an area, increasing the duration to 1 hour per level.

Augmented (5th): If you expend two uses of mythic power, creatures affected by the spell can be awakened only by mythic effects. If you’re 5th tier and expend three uses of mythic power, the duration increases to 10 years per tier. If you’re 5th tier and expend four uses of mythic power, the spell has both augmented effects. Creatures sleeping for years because of this spell age and breathe as normal, but don’t need to eat or drink while the spell lasts.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Core Rulebook. © 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

Pathfinder Roleplaying Game Mythic Adventures © 2013, Paizo Publishing, LLC; Authors: Jason Bulmahn, Stephen Radney-MacFarland, Sean K Reynolds, Dennis Baker, Jesse Benner, Ben Bruck, Jim Groves, Tim Hitchcock, Tracy Hurley, Jonathan Keith, Jason Nelson, Tom Phillips, Ryan Macklin, F. Wesley Schneider, Amber Scott, Tork Shaw, Russ Taylor, and Ray Vallese.

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