Dazzling Blade

School illusion (pattern); Level bard 1, sorcerer/wizard 1


Casting Time 1 swift action
Components V, S


Range Touch
Target one metal weapon
Duration 1 minute/level
Saving Throw Will negates (see text); Spell Resistance yes (harmless, object)


Dazzling blade makes a weapon appear dazzlingly shiny, as if crafted from pure silver and heavily polished. In combat, the flashing movements of a dazzling blade become almost hypnotic. The wielder of a weapon under the effects of dazzling blade gains a +1 competence bonus on all Bluff checks made to feint in combat. The wielder also gains a +1 competence bonus on all CMB checks made to disarm a foe, and a +1 competence bonus to his CMD against disarm attempts made against the weapon bearing the dazzling blade effect. This bonus increases by +1 for every 3 caster levels, to a maximum bonus of +5 at 12th level.

The wielder of a dazzling blade can discharge the spell into a blinding burst of silvery light as a free action. The wielder selects an adjacent opponent as the focal point of this burst of light—that creature must make a Will save to avoid being blinded for 1 round (with a successful save, the creature is instead dazzled for 1 round).

Despite its shiny appearance, a dazzling blade grants no extra benefit against creatures that are vulnerable to silver.

Dazzling Blade, Mass

School illusion (pattern); Level sorcerer/wizard 3


Range close (25 ft. + 5 ft./2 levels)
Target One metal weapon/level, no two of which can be more than 30 ft. apart


This spell functions like dazzling blade, except as noted above and that it affects multiple weapons. Each wielder of a dazzling blade can discharge the weapon’s effect to attempt to blind a foe independently of the others.

Section 15: Copyright Notice

Pathfinder Campaign Setting: Rival Guide. © 2011, Paizo Publishing, LLC. Authors: Brian Cortijo, Adam Daigle, Tim Hitchcock, Brandon Hodge, Colin McComb, Jason Nelson, Amber Scott, Neil Spicer, and Todd Stewart.

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