Casting Time 1 standard action
Components V, S, M (a pinch of dust)
Range close (25 ft. + 5 ft./2 levels)
Targets one creature
Duration 1 day/level (D)
Saving Throw Fortitude negates; Spell Resistance yes
You curse the target with a thirst no drink can quench. On a failed saving throw, the target begins to dehydrate (see starvation and thirst). The effects of this spell cannot inflict more nonlethal damage than the target has hit points. No amount of drinking can counter this effect, although the target still experiences the other normal effects of any liquid imbibed (such as poisons or potions). Cup of dust can be removed with a break enchantment, limited wish, miracle, remove curse, or wish spell, but effects suffered as a result of dehydration must be healed by normal means.
On a failed save, the target immediately takes 1d6 points of non-lethal damage per tier. Add your tier to the DC of any further Constitution checks the target attempts to resist dehydration as part of this spell’s effects. While the curse is in effect, the target gains no benefit from any spell, effect, or item that requires drinking, such as potions and elixirs (though these are still used up when the target drinks them).
Advanced Player’s Guide. Copyright 2010, Paizo Publishing, LLC; Author: Jason Bulmahn.
Pathfinder Roleplaying Game Mythic Adventures © 2013, Paizo Publishing, LLC; Authors: Jason Bulmahn, Stephen Radney-MacFarland, Sean K Reynolds, Dennis Baker, Jesse Benner, Ben Bruck, Jim Groves, Tim Hitchcock, Tracy Hurley, Jonathan Keith, Jason Nelson, Tom Phillips, Ryan Macklin, F. Wesley Schneider, Amber Scott, Tork Shaw, Russ Taylor, and Ray Vallese.