Cruel Jaunt

School conjuration (teleportation) [evil, fear, mind-affecting]; Level antipaladin 4, cleric 6, inquisitor 6, magus 6, psychic 6, shaman 6, sorcerer/wizard 6, witch 6


Casting Time 1 standard action
Components V, S, M/DF (a dilated human eyeball)


Range medium (100 feet + 10 ft./level)
Target you
Duration 1 round/level (D)
Saving Throw none; Spell Resistance no


You gain the ability to detect fear, as per sense fear, but you sense creatures within medium range.

Once per round as a standard action, you can teleport to a creature suffering from a fear effect within the spell’s range if you are aware of the creature and its rough location. You can carry objects with you so long as you don’t transport more than your maximum load. You arrive in a random open space within 20 feet of the creature and immediately begin sensing the location of creatures with a fear condition from your new location.

Once you teleport to a new location with this spell, you can take no additional actions for the round, as if casting dimension door. You can’t teleport if there are no creatures suffering from a fear effect in range.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Horror Adventures © 2016, Paizo Inc.; Authors: John Bennett, Clinton J. Boomer, Logan Bonner, Robert Brookes, Jason Bulmahn, Ross Byers, Jim Groves, Steven Helt, Thurston Hillman, Eric Hindley, Brandon Hodge, Mikko Kallio, Jason Nelson, Tom Phillips, Stephen Radney-MacFarland, Alistair Rigg, Alex Riggs, David N. Ross, F. Wesley Schneider, David Schwartz, Mark Seifter, and Linda Zayas-Palmer.

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