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Create Drug

School conjuration (creation); Level alchemist 3, cleric 4, druid 3, occultist 3

CASTING

Casting Time 1 round
Components V, S

EFFECT

Range 0 ft.
Effect 1 dose of a drug/3 levels
Duration 1 minute
Saving Throw none (see below); Spell Resistance no

DESCRIPTION

The caster conjures into being one of the following drugs: aether, flayleaf, opium, keif, scour, shiver, or zerk. (At the GM’s discretion, other drugs of similar power can be included on this list.) The drug doses the caster creates with this spell must be used within 1 minute of being conjured, or they dissolve into worthless dust or evaporate into noxious but fleeting vapors, though the effects of the drug may last far longer if taken before it decays.

The drugs created by this spell cannot be sold, but they can be given to other creatures. A creature that takes a dose of one of these drug typically must be either willing or helpless, though some drugs might be inhaled, applied to injuries, or secretly slipped into food if the caster acts swiftly (see each drug’s description). The DC to resist a drug created by this spell is based on the conjurer’s caster level, not the DC listed in the common versions of the drug.

As a special use of this spell, a lawful evil worshiper can create doses of the drug adyton (see the sidebar above). A worshiper can create adyton only once per week, regardless of her level or how many times she casts this spell. The spell otherwise functions—and creates as many doses—as normal.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Book of the Damned © 2017, Paizo Inc.; Authors: John Compton, Adam Daigle, Amanda Hamon Kunz, James Jacobs, Isabelle Lee, F. Wesley Schneider, Todd Stewart, and Josh Vogt.