Cosmic Ray

School evocation; Level magus 5, sorcerer/wizard 6


Casting Time 1 standard action
Components V, S, M (a piece of meteorite)


Range close (25 ft. + 5 ft./2 levels)
Effect ray
Duration instantaneous and 1 round/level (see text)
Saving Throw Fortitude partial; Spell Resistance yes


You fling a ray of deadly cosmic energy at the target creature.

If you succeed at a ranged touch attack with the ray, the target takes 1d6 points of damage per caster level (maximum 20d6) and must make a Fortitude save. On a failed save, the target becomes sickened for 1 round per caster level and emits toxic cosmic energy for as long as it is sickened; any creature that comes within 5 feet of the affected target must succeed at a Fortitude save (DC = spell’s DC) or become sickened for 1 round per 2 caster levels.

Section 15: Copyright Notice

Pathfinder Player Companion: People of the Stars © 2014, Paizo Inc.; Authors: Ethan Day-Jones, Jim Groves, Jonathan H. Keith, Andrew Romine, David N. Ross, and James L. Sutter.

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