Continual Flame

School evocation [light]; Level cleric/oracle 3, inquisitor 3, occultist 2, psychic 3, sorcerer/wizard 2; Subdomain day 2; Elemental School void 2


Casting Time 1 standard action
Components V, S, M (ruby dust worth 50 gp)


Range touch
Target object touched
Effect magical, heatless flame
Duration permanent
Saving Throw none; Spell Resistance no


A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The effect looks like a regular flame, but it creates no heat and doesn’t use oxygen. A continual flame can be covered and hidden but not smothered or quenched.

Light spells counter and dispel darkness spells of an equal or lower level.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Core Rulebook. © 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

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