Casting Time 1 standard action
Components V, S, M/DF (a snakeskin)
Range medium (100 ft. + 10 ft./level)
Target one living creature
Duration 1 round/level (D); see text
Saving Throw Will negates; see text; Spell Resistance yes
This spell functions like hold monster, except that the target is constricted as if by the coils of a large snake, taking 1d6+6 points of bludgeoning damage each round that it fails its save. A successful save ends both the paralyzing and constriction effects.
Pathfinder Adventure Path #42: Sanctum of the Serpent God. © 2011, Paizo Publishing, LLC; Author: Neil Spicer.