Condensed Ether

School transmutation; Level psychic 4, sorcerer/wizard 5, spiritualist 3


Casting Time 1 standard action
Components V, S, M (crushed amber)


Range medium (100 ft. + 10 ft./level)
Target 20-ft.-radius spread
Duration 1 minute/level
Saving Throw none; Spell Resistance no


You condense the substance of the Ethereal Plane as it interpenetrates the Material Plane. This thickened planar conjunction slows movement through the area to a crawl.

Creatures moving through condensed ether (even incorporeal creatures), move at only half their normal speed and can’t take 5-foot steps. This slowing of movement doesn’t stack with solid fog or similar effects. Creatures within condensed ether take a –2 penalty to Armor Class and on Reflex saves, and condensed ether prevents effective ranged weapon attacks. Even magic rays and similar ranged attacks suffer a 20% miss chance on attacks into or passing through condensed ether. This miss chance is not based on concealment, and Blind-Fight, true seeing, and similar effects do not reduce it.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Occult Adventures © 2015, Paizo Inc.; Authors: John Bennett, Logan Bonner, Robert Brookes, Jason Bulmahn, Ross Byers, John Compton, Adam Daigle, Jim Groves, Thurston Hillman, Eric Hindley, Brandon Hodge, Ben McFarland, Erik Mona, Jason Nelson, Tom Phillips, Stephen Radney-MacFarland, Thomas M. Reid, Alex Riggs, Robert Schwalb, Mark Seifter, Russ Taylor, and Steve Townshend.

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